In this strategic board game, you play as a Norse God and compete for area majority across the nine realms! You command an army of Vikings, accompanied by a Valkyrie, a Wyrm, and a Raven. Try to outwit the other players through face-down token placement and special actions to move the Army Tokens before the majority is concluded!
Hidden placement of tokens
Area majority
Mission cards
Vision Accessibility
Each player's Army Tokens have a unique shape and color. The backs of the Realm Tiles are desaturated to improve readability.
Game info
2-4
30-60 min
10+
Languages
The game has language independent components. Printed rulebooks for English, German, French and Norwegian are included with the game. Click the flags below to download the rulebooks.
How to play
Currently under construction. When completed, it will contain How to Play-videos for English, German, French and Norwegian. In the meantime, and overview is included further down on this page.
We are currently conducting physical playtests with friends, family, and playtesting groups in Norway. Many of the illustrations are still in progress, and we plan to finalize both a digital prototype and an updated physical prototype during the spring to expand playtesting with a broader audience.
By the way, we have a public status report page on Notion where you can track our project's progress. Feel free to check it out and see what's next in our pipeline!
During a banquet in Valhalla, the gods began to argue, as they usually do. The dispute escalated, nearly resulting in drawn weapons, until Mimir's thunderous voice captured everyone's attention. “I will form equal armies for you to demonstrate your strategic skills. Venture into the nine realms and establish your supremacy. Whoever amasses the most treasure and legendary artifacts will be deemed the greatest in warfare!”
Game overview
Mimir's Challenge is played over 3 rounds, each with 3 phases. The players compete in winning treasures each round, which are both victory points and materials. The materials can be used to create legendary artifacts to gain even more victory points. After the third round, the player with most victory points is deemed the winner!
Phase 1: Place army tokens
The players take turns placing two Army Tokens face down in one or two Realms of their choice. The phase continues until each player has placed 5 Army Tokens (6 and 7 tokens in subsequent rounds).
The goal is to end up with the most amount of Vikings in each Realm by the start of Phase 3 in order to gain the Treasure Tokens.
Beware, however, that a lot might change by the end of Phase 2! Instead of placing a Viking, the players may choose to place their Raven, Valkyrie, or Wyrm to influence the majorities in the Realms.
Phase 2: Perform actions
If any Valkyrie, Wyrm, or Raven tokens are in play, players take turns deciding which token to activate and how to use its unique ability. These abilities can influence the game by moving Army Tokens or Treasure Tokens between Realms, creating dynamic shifts in the competition.
Raven: Bring a Treasure Token to a different Realm.
Valkyrie: May move to an adjacent Realm, then call two Army Tokens from either of the adjacent Realms.
Wyrm: May move to an adjacent Realm, then scare two Army Tokens from this Realm to any adjacent Realm.
Phase 3: Determine Majority
In each Realm, the player with the most Vikings gets the first pick of the Treasure tokens. The player with the second-most Vikings chooses next, and this continues until all Treasure tokens in the Realm are claimed. The players that claims a treasure, removes one of their Vikings in that Realm.
However, watch out for ties! When two or more players tie for the most Vikings, their armies are too busy squabbling to claim any treasures.
Lastly, the players take turns claiming a blueprint for a legendary artifact. They may craft the artifacts at the end of the game if they have the necessary materials.
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Credits
Jørgen Brunborg-Næss came up with the initial game design. He joins us on this journey to develop the game into the best it can be!
Nicholas Westgård is the artist behind the amazing illustrations of the Norse Gods, box cover, Realm tiles, tokens, rulebook elements and more!
Translation Circus has assisted with English proofreading and editing of the rulebook, as well as translation into German. For the French translation, we were assisted by Team Athimon-Constantin.
For some of our earlier prototypes, we utilized placeholder icons covered by Creative Commons Attribution 3.0 license. A huge thank you to the creators who chose to make these available for public use!
We would also like to thank all our amazing playtesters for their feedback and help! The game would not be the same without you, and we are eternally grateful for your time and effort 🙏
And a special thank you to Przemysław Kasztelaniec, Glenn Karlsen, and Loïc Lamy for their efforts!